Showing posts with label Matt Fraction. Show all posts
Showing posts with label Matt Fraction. Show all posts

Sunday, May 22, 2011

One-paragraph reviews: Spider-Man, Fear Itself, Last Mortal, Supergirl

Amazing Spider-Man #661
Written by Christos Gage, art by Reilly Brown; Marvel

I probably wouldn't have bought this issue if I had noticed that it was written by Christos Gage before leaving the store. I read the first few issues of Avengers Academy, and while I like the characters, the weak scripts and occasionally even worse art prevented me from enjoying it. I've always been a bit puzzled by the generally positive reviews of it I see online. Here, we get the same level of quality I've come to expect from Gage: an all right story, mostly bad dialogue, and scenes that somehow ring false. No complaints about the art, though.

OKAY

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Fear Itself #2 (of 7)
Written by Matt Fraction; art by Stuart Immonen and Wade Von Grawbadger; Marvel

I had mixed feelings about the first issue. The story was better than I had expected, but I was really turned off by the pretentious attempt at "relevance" that steered clear of any actual political commentary. In the end, although I was curious to see what would happen next, I decided not to bother with the rest of the series or crossover event. Then I started reading Journey into Mystery and was surprised by how awesome it was. Since it seems like an important tie-in, I figured I would give the main series another try. Aside from the annoying and utterly pointless soundbites from the news that occasionally intrude on the narrative, Matt Fraction seems to have abandoned any effort to connect this story to what's going on in the real world. In fact, there isn't much of a story here at all. We see various characters pick up the hammers that fell from the sky and get transformed into different beings, which is repetitive and boring. Meanwhile, the Avengers are in full crisis mode, but it's not clear exactly what they're reacting to. In one of the most unconvincing pep speeches ever delivered, Steve Rogers talks about "incident zones" and tells his troops that people will be hurt, scared and panicking. I guess these "incidents" occurred in other books. I'm not going to start buying more titles to figure out what's going on. In fact, I regret buying this one. I'm just going to stick to Journey into Mystery from now on and hope that the story remains self-contained enough for me to be able to make sense of it without paying any attention to this.

AWFUL

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Last Mortal #1
Written by John Mahoney and Filip Sablik; art by Thomas Nachlik; Image

Nice black and white art, but I couldn't really bring myself to care about the characters or what happens to them in this issue. The hook of this series is that the main character apparently can't die, so it was a bad idea to not explore that in the first issue. As an idea, it's not really strong enough on its own to just throw it at the reader on the last page. It might work once this is collected in a trade, but for now if the goal is to keep me buying the issues, I need a little more to go on. Especially considering this wasn't much of a twist, since I already knew what the series would be about based on the promotional material. I may or may not pick up the next issue. It'll probably mostly depend on how heavy my pull list happens to be next month. I know how unfair it is to judge a book on a single issue, but unfortunately that's the economic reality I have to deal with.

OKAY

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Supergirl #64
Written by James Peaty; art by Bernard Chang; DC

This concludes the "Good Looking Corpse" story that Nick Spencer started four issues ago. Looking back at the full story, I have to say it was pretty disappointing. We'll probably never know what Spencer intended to do with it, but we know that he left after only one issue because his editors apparently didn't like what he was giving them. So Peaty was almost certainly following an editorial mandate here, which makes it hard to hold him responsible for the story's failure. Does it really come as a surprise to anyone that when you take one writer's idea, have an editor twist and bend it out of shape, and then hire someone else to hack out the scripts, the results are not very good? What you get is a flat, somewhat pointless story that feels like nobody's heart was really in it. Bernard Change's art is pretty good, although this last issue feels a bit sketchier than the others, and there's a lot of ugly digital blur effects (the bane of my existence) added by the colourist.

NOT VERY GOOD

Friday, April 8, 2011

Fear Itself #1 - How to appear relevant while saying absolutely nothing

Fear Itself #1
"The Serpent"
Written by Matt Fraction; Art by Stuart Immonen (and others? There's a bunch of people credited - with different names on the cover and inside the book - but it doesn't say who did what, so I'm confused); Marvel

Last week I wrote a post about my decision to completely ignore Fear Itself. And yet, here I am, reviewing issue number one. Why? Well, for one thing, it was kind of a slow week. But mostly I just got really curious. The advanced reviews were quite positive (hey, I guess that worked) and after flipping through the book at the store, Stuart Immonen's art was pretty enough to convince me to pick this up and give it a shot.

To be honest, it's better than I expected it to be. As someone who had very little interest in this event, I was surprised at how quickly the story drew me in. By now, everybody knows that Fear Itself is going to be about a bunch of people wielding powerful mythical hammers similar to Thor's Mjolnir. While this premise sounded a bit silly to me, Fraction and Immonen do a good job of establishing the villains who are behind all this as a credible threat. It sounds like a Big Deal, which is what events are about (and on a smaller scale, all super-hero comics, I guess). And by the time I'd reach the last page, I was itching to find out what happens next. Which is the best you can hope for, considering I went into it expecting not to buy the rest of the mini-series.

So, job well done, guys.

There is, however, one aspect of this comic that I found quite irritating, and if it continues to be a problem in future chapters then it could eventually be enough to make me regret bothering with this and dropping the whole thing. I'm talking about the "real world relevance" of the story.

As some of you may have noticed, my blog is called "Irrelevant Comics." Not a lot of people seem to get that joke. I've had publishers express concern about sending me review copies because they weren't sure they wanted to be reviewed on a site that claims right in the title that the material it covers is "irrelevant." I can see their point, but the title was initially an ironic play on the notion of "relevance" in comics that was introduced in the 1970s, when writers and publishers felt it was necessary to inject the medium with serious issues and social commentary, the most famous example of which was the issue of Green Lantern/Green Arrow where Speedy was turned into a junkie. These days, we recognize these early attempts at "relevance" to be somewhat clumsy though well-intentioned. The title of this blog wasn't meant as a big ideological statement against that, but simply as a playful reversal of it. My feeling is that comics are a perfectly valid means of telling stories and expressing ideas, just like any other narrative art form. I'm not saying that they can't or shouldn't deal with serious issues. But I think we've reached a point in the evolution of the medium that worrying about it is kind of unnecessary. Comics don't need to be socially relevant in order to be a legitimate art form. Sometimes telling a good story is enough. And if artists and writers do have something to say about the world we live in, then they should just say it. The "relevance" comes from having something to say and saying it, not the other way around. You don't start by asking yourself, "Hmm, how can we make this comic relevant? Oh, I know, let's do an issue about drug abuse."

How does this relate to Fear Itself? It should be pretty obvious. I mean, it's right there in the title of the book, the political reference which betrays that concern over saying something relevant about the world we live in. And when the event was announced way back in December, before we were told anything about what the story would involve, it's that relevance that was emphasized. Here's Joe Quesada at the press conference:

I know you're dying to know what it is, but before that, you know, I just want to get a little serious here and I want to say a few words. Look, times are tough. Unemployment is at an all-time high, families are losing their homes and worldwide economies are on the brink, and there's dissent and division basically everywhere you look. All you need to do really is turn on the TV, computer or radio, and you're sure to find a pundit, a politician, a prophet who's out there ready to tell you what you should be afraid of, who's responsible and why you should be afraid of it. It's a world divided, and at the end of the day you gotta ask yourself, who should you trust? Who do you trust? 24-hour news cycles, weather change, Wikileaks, depression, recession, bailouts, bankers. If you're anything like me, heck, it's a great time to be fearful. If you're anything like the people out there who are feeding fear and elect to gain from fear, well, heck, it's just a good time, right? And let's face it, Fritz, the world has gotten smaller and today more than ever fear above all else seems to be the great motivator. And there's no shortage of charlatans, tyrants or despots ready to stoke the flames. All they need is a spark. (...)
Marvel Comics have always the real world as the canvas on which we write and draw our stories and on which our characters live. From World War II to Apollo 11 to September 11th, the events that shaped our world have shaped the Marvel Universe. The truth of the matter is the reason Marvel comics have always excelled... Actually when we're at our best is when we've taken stock of the world we live in and which we're a part of and said something about it. Civil War, for example, resonated with fans of yon because it's reminded our heroes that they live in the same world that we all did and that these heroes represent the very best of us. (source)
It goes on for even longer, but you get the idea. That's one hell of a preamble to a comic book about people with super-powers wearing colourful outfits and beating each other up. And here we are, however many months later, and the first issue opens with a scene at Ground Zero in Manhattan where people are angrily protesting... something. "Let them build it! All the permits are signed, it's legally zoned, it's a free country..." says one angry protester. "Nothing should be built here," says another, "not a church, not a store, not another condo." So what are they talking about? Obviously this is a reference to the controversy around the so-called "mosque" (which is actually a Muslim community center). But in the comic, there is no reference to a mosque, community center or any other specific type of building. The word "Muslim" never once appears in the comic. The protest turns into a riot, and Steve Rogers and Sharon Carter attempt to keep things under control. When a reporter asks Rogers what side of the issue he comes down on, he replies, "Are you kidding me? I'm anti-riot."

In other words, let's not say a fucking thing about the actual world we live in. Let's not insert politics into the Marvel Universe. It's fine to use real-world images and locations, but they must first be completely stripped of any political implication or relevance and turned into empty signifiers for generic, unspecified "important issues from the real world." Not only is Steve Rogers' view on the issue conveniently left out, but we don't even know what the issue was to begin with. Something about a building permit, apparently.

And perhaps it's just as well. It seems to me that more you try to insert real-world events and politics into a super-hero universe, the more ridiculous the whole thing becomes. It's one thing to use whatever's happening on the stories as some kind of metaphor for or commentary on the current political climate. But when you get really specific about it, it opens up all kinds of logistical questions like why these incredibly powerful super-heroes don't do anything to fix those real-world issues. You also risk dwarfing the importance of those issues when put in a context where beings like Galactus threaten to devour the planet, or as in this case, when ancient Norse gods awaken and start fucking shit up. Who cares about building permits at Ground Zero when the state of the whole universe it what's being fought over?

But in that case, why even bother? Why choose to go half-assed and bring the real world in, only to shy away from actually saying anything about it? What is the purpose of that opening scene? After Steve and Sharon fail to control the crowds, there's a scene where the avengers are standing at the top of Avengers Tower, contemptuously looking down at Manhattan below, hardly able to believe that what happened wasn't caused by magic or drugs in the water or some other type of super-villain interference. Steve Rogers finds that "disappointing." Which leads to a discussion between Tony and Steve about how people are mad and scared and the solution is to build something. So they're going to make a big announcement about rebuilding Asgard, and that's supposed to cheer everybody up. None of that makes any sense to me!

I know this is only the first issue, and these things haven't yet been given a chance to play themselves out, so I should give Matt Fraction the benefit of the doubt. But all this empty real world context leaves a really bad taste in my mouth. I think if you have nothing to say about the world, or are afraid to say it because you don't want to offend anyone, or whatever Marvel's reason for being so timid might be, then you shouldn't bother pretending to be saying something. You shouldn't hold a press conference and talk for fifteen minutes about unemployment and political unrest in the world and pretend that your big ultra-commercial entertainment event has something meaningful to say about all this. It's all empty posturing and kind of dishonest. This false air of relevance and cultural importance doesn't fool me. It's not why I buy comics. If you want to tell a big story about magic hammers and super-heroes (and, to be clear, that aspect of the story is off to a very good start in this issue), then just do it. Don't pretend that it's anything more (or less) than that.

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